﻿using System;
using TrueCraft.API.Networking;

namespace TrueCraft.Core.Networking.Packets
{
    /// <summary>
    /// Sets the equipment visible on player entities (i.e. armor).
    /// </summary>
    public struct EntityEquipmentPacket : IPacket
    {
        public byte ID { get { return 0x05; } }

        public EntityEquipmentPacket(int entityID, short slot, short itemID, short metadata)
        {
            EntityID = entityID;
            Slot = slot;
            ItemID = itemID;
            Metadata = metadata;
        }

        public int EntityID;
        public short Slot;
        /// <summary>
        /// The ID of the item to show on this player. Set to -1 for nothing.
        /// </summary>
        public short ItemID;
        public short Metadata;

        public void ReadPacket(IMinecraftStream stream)
        {
            EntityID = stream.ReadInt32();
            Slot = stream.ReadInt16();
            ItemID = stream.ReadInt16();
            Metadata = stream.ReadInt16();
        }

        public void WritePacket(IMinecraftStream stream)
        {
            stream.WriteInt32(EntityID);
            stream.WriteInt16(Slot);
            stream.WriteInt16(ItemID);
            stream.WriteInt16(Metadata);
        }
    }
}